I haven’t updated the site in quite a while, I know. between work, family, Dragon Age and other distractions, I’ve somewhat neglected this blog and site, and I felt pretty bad about it, so I thought I’d check in.
I have been investigating a few things with Battle for Polaris that has caused a bit of a roadblock; partly on what design direction it should take, and to extent what involvement OGRE should have in its future development. I’m playing around with some additions that would move it in more of a sandbox adventure (think Elite and its offshoots) kind of direction.
There is also a new project in the pipeline, currently also in the planning / messing around stages. Years ago I wrote a little rogue-like game as part of a university project in Java, and although the original code is a hideous spaghettified mess, I’ve always wanted to make an attempt at my take on the genre. In my professional life I’ve taken a liking to Python - not just in a Stockholm syndrome way, either – and, paired with libtcod, it looks like the way to go.
I’ll hopefully be updating more often from this point, on my progress in these projects as well as possibly some inane personal stuff.
Well, here’s the first post for my blog. My plan is to use this website primarily as a semi-professional blog for my own game development work and related interests. Here you will also find a portfolio of many of the projects that I have undertaken over the years.
What to say.. Well, I’ve just recently finished a 12-month MSc course in “Computer Games Engineering” at Newcastle University. After handing in my dissertation and taking a short break, I’ve now begun to undertake the long-overdue task of setting up my own professional blog; the plan is to put my work up here for anyone interested in seeing it. I’m considering putting the more personal spiel on a separate site for professionalism’s sake, but relevant games and tech-related posts such as reviews and what-not will be seen up here too. In any case there’s not much here for the moment, while the site is under construction.