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NeTron 0.1a

by on Sep.12, 2009, under Development, NeTron

NeTron was an assignment for a computer networks class in my undergraduate course. Written in Java using Swing, as well as the Sockets and Threads libraries, it allows multiple players to play the classic game over a network. I put it up here partly as an example of my work with Java, networking, and threaded systems, but also because I plan to do further work on it.

Planned Features

  • Proper GUI feed-back for when the client is waiting for the game to begin.
  • Help (F1) display that informs the player of the game rules and controls.
  • A control and monitoring system for the server.
  • AI-controlled players.
  • Multi-game sessions and scoring.

Known Bugs

  • Separate players may go out of sync
  • The server program needs to be restarted once a game ends

Screenshots

Click for full-sized versions.

NeTron 0.1a Screen 1 NeTron 0.1a Screen 2

Videos

Video coming with fixed version

Downloads

Download and/or web applet coming soon


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